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<?php
/* * This file is part of Psy Shell. * * (c) 2012-2015 Justin Hileman * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */
namespace Psy\ExecutionLoop;
use Psy\Shell;
/** * A forking version of the Psy Shell execution loop. * * This version is preferred, as it won't die prematurely if user input includes * a fatal error, such as redeclaring a class or function. */ class ForkingLoop extends Loop { private $savegame;
/** * Run the execution loop. * * Forks into a master and a loop process. The loop process will handle the * evaluation of all instructions, then return its state via a socket upon * completion. * * @param Shell $shell */ public function run(Shell $shell) { list($up, $down) = stream_socket_pair(STREAM_PF_UNIX, STREAM_SOCK_STREAM, STREAM_IPPROTO_IP);
if (!$up) { throw new \RuntimeException('Unable to create socket pair.'); }
$pid = pcntl_fork(); if ($pid < 0) { throw new \RuntimeException('Unable to start execution loop.'); } elseif ($pid > 0) { // This is the main thread. We'll just wait for a while.
// We won't be needing this one. fclose($up);
// Wait for a return value from the loop process. $read = array($down); $write = null; $except = null; if (stream_select($read, $write, $except, null) === false) { throw new \RuntimeException('Error waiting for execution loop.'); }
$content = stream_get_contents($down); fclose($down);
if ($content) { $shell->setScopeVariables(@unserialize($content)); }
return; }
// This is the child process. It's going to do all the work. if (function_exists('setproctitle')) { setproctitle('psysh (loop)'); }
// We won't be needing this one. fclose($down);
// Let's do some processing. parent::run($shell);
// Send the scope variables back up to the main thread fwrite($up, $this->serializeReturn($shell->getScopeVariables())); fclose($up);
exit; }
/** * Create a savegame at the start of each loop iteration. */ public function beforeLoop() { $this->createSavegame(); }
/** * Clean up old savegames at the end of each loop iteration. */ public function afterLoop() { // if there's an old savegame hanging around, let's kill it. if (isset($this->savegame)) { posix_kill($this->savegame, SIGKILL); pcntl_signal_dispatch(); } }
/** * Create a savegame fork. * * The savegame contains the current execution state, and can be resumed in * the event that the worker dies unexpectedly (for example, by encountering * a PHP fatal error). */ private function createSavegame() { // the current process will become the savegame $this->savegame = posix_getpid();
$pid = pcntl_fork(); if ($pid < 0) { throw new \RuntimeException('Unable to create savegame fork.'); } elseif ($pid > 0) { // we're the savegame now... let's wait and see what happens pcntl_waitpid($pid, $status);
// worker exited cleanly, let's bail if (!pcntl_wexitstatus($status)) { posix_kill(posix_getpid(), SIGKILL); }
// worker didn't exit cleanly, we'll need to have another go $this->createSavegame(); } }
/** * Serialize all serializable return values. * * A naïve serialization will run into issues if there is a Closure or * SimpleXMLElement (among other things) in scope when exiting the execution * loop. We'll just ignore these unserializable classes, and serialize what * we can. * * @param array $return * * @return string */ private function serializeReturn(array $return) { $serializable = array();
foreach ($return as $key => $value) { // No need to return magic variables if ($key === '_' || $key === '_e') { continue; }
// Resources don't error, but they don't serialize well either. if (is_resource($value) || $value instanceof \Closure) { continue; }
try { @serialize($value); $serializable[$key] = $value; } catch (\Exception $e) { // we'll just ignore this one... } }
return @serialize($serializable); } }
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